2501 Chatham Rd, Ste 300

Springfield, IL 62704


Customer Support

Open Sat - Sun

Book Online

Tickets are $28/adult and $20/students (includes college students with valid student ID). Make sure to select the number of adult/student tickets from the drop down “Options” menu before clicking book. A minimum of 2 players is required to play.   Students under 18 must be accompanied by a participating adult.

Our booking system closes 30 minutes prior to the start of a session. If you don’t see availability at the time you need, call us at (309) 585-1559. We often have sessions available or can make accommodations, but the most popular times are usually reserved days and even weeks in advance. To view future dates in the calendar, click “Pick Date” or “Following days” above the list of sessions/times on the right side of the screen.

Questions:  See our FAQ.

Trouble in Store

Escape Room Backstory: Once upon a time it was a bustling little storefront in the downtown area; now it lies abandoned and desolate, having been without an owner for several years now. Well, that all changes today–the loan’s gone through and you are now the rightful owner of this little piece of commercial real estate! All you need to do now is fix it up and make it profitable again… Unfortunately, it seems the store itself might have other plans. The door clicks behind you. You’re locked in!

Team Building Area of Focus: Critical Thinking & Resourcefulness
Creep Factor: 2 out of 5
Group Size: 2-10
Lighting: 100%

Escape Rate: 47%

The Attic

Escape Room Backstory: Your office is located in a building that used to be the home of a great historian.
Legend has is that there is an accessible attic, where he has hidden secrets of past. One day, while cleaning the break room, you notice a crack in the wall behind the refrigerator. Upon investigation, the crack turns out to be a secret door. Have you just discovered the passage that will lead you Mr. Fredricks’ mysteries?  

Team Building Area of Focus: Collaboration
Creep Factor: 0 out of 5
Group Size: 2-8
Lighting: 100%
Escape Rate: 30%

Grimm's Cabin

Escape Room Backstory:  Deep in the darkest part of the woods, one can find a tiny cabin. It’s said that in this cabin the tales of two brothers were collected and put to print. Today, those stories haunt it, drawing those foolish enough to enter into themselves. The only escape is at the end of the story.

Team Building Area of Focus: Innovative Thinking
Creep Factor: 5 out of 5
Group Size: 2-8
Lighting: 30%
Escape Rate:45%


Escape is a real life escape the room game. The participants work together using communication, collaboration, creativity, and critical thinking skills to solve the mysteries of the room.
You have 60 minutes.  One Team.  One Goal.  One Escape. Real life escape room games are a unique form of entertainment. The perfect, affordable option for group outings, date night, family get togethers, and more! Celebrate special occasions such as birthdays, retirement, bachelor/bachelorette parties or any occasion with a group of friends and/or co-workers and create memories for years to come! No one can escape a room alone and because it is a mental challenge, there is no physical activity required.  Therefore, Escape is a great form of team building for corporate entities, youth groups, leadership groups, sports, family, etc.)  Break out of the usual boring Team Building routine – Escape!

When you arrive, a Game Master will greet you and check you in.  Each participant is required to sign a waiver.  Once all participants have arrived, we will provide a brief orientation.   You and your team will then be locked in your room.  You have 60 minutes to complete the activity. Once finished, a celebratory photo will be taken and for team building groups, we will then head to the debriefing room for a short, facilitated debrief with a Team Building Coach.  There are no special skills required, nor brainiacs needed.  You will rely on the strengths of everyone in your group to lead you to success. 

We do require reservations to be made at least 30 minutes in advance.  That being said, we can fill up rather quickly so we suggest you book as far in advance as possible. Due to the nature of our events, we cannot offer refunds. Our games are live and timed, so we cannot offer refunds for any circumstance. You can, however substitute.  Just drop us an email or give us a call so we can update your reservation. 

Unless you book a private experience or purchase all the tickets for the room, you may be joined with others.  Each game has a different number of players. The minimum for all games is 2 players. Keep in mind that the more players you have, the more brainpower you have, thus the more chance you have of escaping.

Our rooms are designed for players 14+. Any child under the age of 18 must be accompanied by a participating parent or guardian.

Games are $28 per person. Student tickets are $20. (Students include anyone under 18 or 18 and older with a valid, current college ID. NOTE: Students under 18 do not need to show an ID, but do need a waiver signed  by a legal parent or guardian)

Our rooms are designed with mental challenges in mind. You will be on your feet and walking around for an hour.

Yes and no. You will be in a room with a locked door, but there is an emergency key located next to each door and at any time you should feel you need to leave the room, you are welcome to.

Yes. Have your friends book the same game and time slot as you. Or, book all of your friends at once.

With the purchase of up to 6 adult tickets (for most rooms), you can make your event private. This means it will only be your party in the room. Additional participants above the 6 are at the standard ticket price.

Drinks and/or food may not be brought into our game establishments. NOTE: People found to be under the influence of drugs or alcohol may be turned away from the game and listed as a no-show.

All ticket sales are final. Once purchased, we cannot give out refunds for cancellations or for being late.

Our rooms are monitored via CCTV by our friendly game master, who will be available to provide hints or clues to assist you should you need them. However, we believe the satisfaction lies in escaping the room with minimal assistance.